Vokapi app on three phones

Project: vokapi

Vokapi helps young students master the English they learn at school

Vokapi is an innovative educational mobile app aimed at enhancing the language learning experience for children aged 8 to 15 years through gamification. The app leverages interactive and engaging elements to make learning fun and effective.

As a member of the Swiss EdTech Collider, we worked on Vokapi, transforming it from an initial concept to a market-ready product now serving thousands of users, including paying customers.

www.vokapi.app

Design

  • Design thinking
  • UX design
  • User journey
  • Prototyping
  • User testing

Tech stack

  • Mobile application iOS and Android
  • Python
  • Django
  • React Native

Approach

1. User Research and Hypothesis Testing

We began by conducting extensive user research, including interviews with children, parents, and educators, to identify pain points and gain insights. Using the Value Proposition Canvas and other user-centered design tools, we formulated hypotheses on what features and elements would most effectively engage young learners.

Workshop and research synthesis board

2. Design Thinking Workshops

We organized several workshops focused on design thinking and information architecture to brainstorm and structure the app’s core functionalities. These sessions were crucial in defining the user flow and the educational journey within the app.

3. Iterative Wireframing and Prototyping

The wireframes and early prototypes helped us visualize and communicate the structure of the product through the team and do early user testing. This iterative process allowed us to make strategic decisions early in the design phase, setting a strong foundation for the app’s overall user experience.

4. Engaging environment that captivates tweens

In the development of Vokapi, we meticulously crafted high-fidelity designs and prototypes to ensure an engaging and intuitive user experience.

Objectives

  1. Enhance engagement: Fun and interactive learning environment that captivates tweens.
  2. Personalized learning: Tailored content that matches each learner’s pace and interests.
  3. Motivational rewards: Gamification to incentivize consistent learning and progress.
  4. Align with curriculum: Content that aligns with local educational standards and curricula.

Interactive Lessons

  • Short and engaging: Lessons are designed to be short (around 10 minutes), interactive, and fun, making it easy for tweens to fit learning into their daily routines.
  • Multimedia content: Incorporates audio, visual, and interactive elements to cater to different learning styles.
  • Comprehensive skill development: Covers listening, speaking, reading, and writing skills, ensuring a well-rounded language education.
  • Personalized revision lists

Gamification

  • XP points: Learners earn experience points (XP) for completing lessons and exercises. These points help track progress and unlock new levels.
  • Ananas currency: A virtual currency earned through completing missions and daily objectives, which can be used to purchase packs of digital cards.
  • Digital cards: Collectible cards featuring avatars and power-ups that enhance the learning experience. Avatars can be leveled up to provide additional XP bonuses.

“The Jungle Game” weekly tournament

  • Competitive edge: Weekly tournaments where learners compete based on the XP earned, fostering a healthy competitive spirit.
  • Real rewards: Top performers receive real-world rewards, such as Amazon gift cards, motivating consistent engagement and effort.
Vokapi community, leaderboard, and tournament visuals

Conclusion

The Vokapi project showcases our ability to transform an idea into a fully functional, market-ready product through user-centered design and innovative thinking. By leveraging our expertise in UX design, product development, and gamification, we were able to create an educational app that not only meets the needs of young learners but also delights and engages them.